Hello, Looneytastics.

We have a few small changes coming to the game. Most relevant, we are doing some adjustments to the Warriors to make them more manageable and opening up more possibilities for counterplay, as they have been too oppressive of a presence for too long.

Toon Kits

Warrior Princess She-Devil

SkillOldNew
Eye for an EyeWhen the first ally falls below 50% Max Health, unless incapacitated, grant them Hidden and Stun the attacking enemy. If this toon lacks Taunt, gain Taunt.When the first ally falls below 50% Max Health, unless Incapacitated, grant them Hidden and Stun the attacking enemy, and if this toon lacks Taunt, use Warrior’s Will.
Kriss KissWhenever a team member is damaged by a Critical hit, grant them 3 Defense Up. While this toon remains in battle, team members have +100% Critical Defense with Warriors team members having double.Whenever a team member is damaged by a Critical hit, grant them 3 Defense Up (up to 6 total). While this toon remains in battle, team members have +100% Critical Defense with Warriors team members having double.
Warrior’s WillGain Taunt and 3 Defense Up for 2 turns, and +10% Max Health (Up to +50%) for the rest of battle. Unless Incapacitated, use this ability when the first ally falls below 35% Max Health.Gain Taunt and 3 Defense Up for 2 turns, and +10% Max Health (Up to +50%) for the rest of battle.
  • Between Eye for an Eye and Warrior’s Will auto-activation, Warrior Princess She-Devil had redundant effects and was too often gaining multiple stacks of Taunt. We’ve fixed this by removing the auto-activation from Warrior’s Will and changing Eye for an Eye to use Warrior’s Will instead of just granting Taunt.
  • Kriss Kiss was too often getting out of control and granting too many Defense Ups to the team, making the Warriors too insurmountably tough, so we added a cap to Kriss Kiss to keep that under control.

Highlander Leghorn

SkillOldNew
Freedom FowlGrant all team members a random Stat Up for each Debuff they have (up to 6 total), then Cleanse each team member of 5 Debuffs. Heal all team members for 40% of this toon’s Max Health. Stun the enemy with the highest Turn Meter.Grant all team members a random Stat Up for each Debuff they have (up to 6 total), then Cleanse each team member of 5 Stat Down. Heal all team members for 40% of this toon’s Max Health. Stun the enemy with the highest Turn Meter.
  • Freedom Fowl now only removes Stat Downs instead of any Debuffs. With the team debuffing Tenacity, we felt that also removing any debuff that managed to surpass that was too punishing and didn’t leave room for counterplay. With this change using Stuns, Silences and Special Stat Downs become a more viable option against the team.

Bugfixes and other Changes

  • Lunar Toro’s Celestial Display now properly removes all Special Stat Ups
  • GI BugsEarning Medals now works as described and no longer stuns the enemy if Bugs himself is Stunned.
  • The Imperials are getting the Championship tag in their profiles
  • You may notice increased Max Power to all toons. This is in preparation to TU 48 that is being released next week, so don’t be alarmed.