Happy new year, Toonsters! We hope everyone had a great time at the holidays, and we hope we can contribute to their follow-up with some exciting changes!
In season 23, we’re boosting the Go Karts to top speed, ensuring they’re a consolidated force to be reckoned with both in and out of Arena! Besides the changes to these mean machines, we’re also bolstering the Daffy All-Stars since Star-Pharaoh Daffy’s changes left them a bit behind, and reworking a few of our OGs into a full fledged team – which we hope we can do with more of them in the future!
The Barnyard Team
Back in ye olde barnyard, our seasoned OGs are coming up to speed this season. While they are keeping the original Rural tag AND have interactions with it, they’ll also receive the Barnyard tag, which will allow for further interactions that round out their mechanics. This team does not currently have a Legendary toon, but packs a punch anyway, being composed of Foghorn Leghorn, Miss Prissy, Barnyard Dawg, Henery Hawk and Egghead Jr.
Here’s a sneak peek of their new Theme Passive:
Balance Changes
In this season, the only team going through balance changes are the Daffy All-Stars, as the other changes are more encompassing reworks.
Our goal is to make each of the Epic team members of the Daffy All-Stars team be stronger as a standalone character, enabling them to push past the power lost by Star-Pharaoh Daffy. In general, these include better defensive traits as well as giving more offensive power to the feathered menaces that are OG Daffy and Captain Daffy.
As always, and for these ones specially, a reminder that these changes might not be final:
Daffy Duck (OG)
Attack
286
327
Defense
215
237
Health
606
685
Speed
188
–
Skill Name
Old
New
Incorrigible
This toon’s attacks inflict a random Stat Down for 2 turns. The more injured the target is, the more random Stat Downs will be inflicted, up to 4 total
This toon’s attacks inflict a random Stat Down for 2 turns and Critical Defense Down. The more injured the target is, the more random Stat Downs will be inflicted, up to 4 total
Self-Service
All Daffy team members have +30% Critical Chance. Whenever a team member lands a critical hit, gain 2 Attack Up for 3 turns.
All Daffy team members have +30% Critical Chance and +20% Piercing. Whenever a team member lands a critical hit, gain 2 Attack Up for 3 turns.
Duck!
The first time this toon’s Health falls below 50%, gain Sure Dodge and grant 20% Turn Meter to allies that lack Taunt. Whenever an enemy is defeated, reset this ability.
The first time this toon’s Health falls below 50%, gain Sure Dodge for 2 turns and grant 20% Turn Meter to allies that lack Taunt. Whenever an enemy is defeated, reset this ability.
Captain Daffy
Attack
309
344
Defense
216
233
Health
583
609
Speed
192
–
Skill Name
Old
New
Insult to Injury
Whenever a team member lands a Critical Hit, they inflict a random Special Stat Down on their target enemy. If that team member is a Daffy toon, they also gain a random Special Stat Up.
Whenever a team member lands a Critical Hit, they inflict 3 random Special Stat Down on their target enemy. If that team member is a Daffy toon, they also gain 3 random Special Stat Up.
Deep-Sea Sword
Deal 115% damage to target enemy with +25% Lifesteal. While in Alliance Wars, this ability has +25% Critical Chance and +25% Critical damage.
Deal 115% damage to target enemy with +25% Lifesteal, +25% Critical Chance and +25% Critical damage. While in Alliance Wars, these effects are doubled
Bombth Away
Attack 6 times against random enemies for 25% damage each. Inflict Defense Down and Critical Defense Down for 2 turns with each attack.
Attack 10 times against random enemies for 25% damage each. Inflict Defense Down and Critical Defense Down for 2 turns with each attack.
Daffy the Braver
Attack
259
272
Defense
329
356
Health
667
738
Speed
176
–
Skill Name
Old
New
Duck’s Disdain
Steal all Defense Up from the least Injured enemy, then call the ally with the highest Attack to Assist for 110% of their Attack against that enemy.
Deal 10% Max Health damage to all enemy Defenders. Then, Steal all Defense Up from the most Injured enemy, calling the ally with the highest Attack to Assist for 110% of their Attack against that enemy.
Shiniest Armor
Whenever this toon gains Taunt, if it is below 50% Max Health, it gains Damage Immunity. Unless Incapacitated and once per ally, gain Taunt whenever an allied Daffy toon falls below 50% Max Health.
Whenever this toon gains Taunt, if it is below 65% Max Health, it gains Damage Immunity. Unless Incapacitated and once per ally, gain Taunt whenever an allied Daffy toon falls below 50% Max Health.
Reworks
Monster Truck Yosemite, a Go Kart Toon from the Farm, will see both his theme and region get some appreciation this season!
Go Kart
Racing through the tracks, the Go Kart team is focused on generating Turn Meter, removing it from their enemies, or punishing their enemies with forced weak turns. With the release of Monster Truck Yosemite and F-1 Cecil, the team is now complete, so we’re adapting Hot Rod Ralph and Jalopy Sam to better fit the final team design.
Hot Rod Ralph
Stat
Old Value
New Value
Attack
325
331
Defense
257
289
Health
485
534
Speed
203
–
Skill Name
Old
New
Exhaust Fumes
While this toon remains in battle and up to once per turn, whenever a Go Kart team member gains Turn Meter, inflict a stack of Fumed on a random enemy. Whenever an enemy has 5 stacks of Fumed, they become Stunned, losing all stacks of Fumed.
While this toon remains in battle, Go Kart team members heal for 10% Max Health whenever they damage an enemy with Fumed. Unless Incapacitated, whenever an enemy has their Fumed stacks trigger a Stun, grant your team 10% Turn Meter.
Go Kart Theme Passive (New)
Once per each of their own turns, whenever a Go Kart toon gains Turn Meter, it inflicts Fumed on a random enemy. Whenever an enemy has 5 or more stacks of Fumed, it becomes Stunned and loses all stacks of Fumed.
Jalopy Sam
Stat
Old Value
New Value
Attack
247
305
Defense
293
317
Health
687
640
Speed
186
–
Skill Name
Old
New
Dog-Powered
Deal 85% damage to all enemies, Stealing 2 Special Stat Up from each. If Hot Rod Ralph is an ally, steal a random Stat Up as well.
Cooldown increased to 2, otherwise unchanged
Bite Ride
Silence a random enemy, inflicting them with 5 Attack Down. Then grant them and this toon 50% Turn meter. While on Defense in Arena, Heal for 20% Max Health as well.
Warm-Up decreased from 1 to 0 Deal 130% damage to target enemy, and an additional 5% Max Health damage for each stack of Fumed on them.
Go Kart Theme Passive (New)
–
Once per each of their own turns, whenever a Go Kart toon gains Turn Meter, it inflicts Fumed on a random enemy. Whenever an enemy has 5 or more stacks of Fumed, it becomes Stunned and loses all stacks of Fumed.
Barnyard
The Barnyard team is our first team fully composed of reworked OGs, this time all the staples from the Farm region. The Barnyard team is focused on Critical Hits, relying on the power of the original auto-taunter Foghorn Leghorn for protection.
As 5 toons are being introduced to the team, there’s also some combinations to try out!
These are complete reworks, so some details like cooldown adjustments will be left-out for brevity:
Foghorn Leghorn (OG)
Foghorn will retain most of his core kit, while we modernize his stat and fit him in the new Barnyard theme to be able to self-sustain through powerful critical hits and self-healing while enabling his crew to take the offensive.
Added to theme: Barnyard
Stat
Old Value
New Value
Attack
213
303
Defense
211
307
Health
632
803
Speed
117
143
Skill Name
Old
New
Strike Out
Deal 110% damage to target enemy.
Deal 95% damage to target enemy, gaining 2 Defense Up
Bravado
Heal for 25% Max Health, gaining Taunt and granting your team 2 Defense Up for 2 turns.
Gain Taunt for 2 turns, granting your team 2 Defense Up for 2 turns.Heal for 25% Max Health. If this Overheals, grant your team Sure Critical.
Nest Protector
When battle begins, gain Taunt and grant your team 2 Defense Up for 2 turns.
When battle begins, gain Taunt and grant your team 2 Defense Up for 2 turns. Gain an additional Defense Up for each Rural ally, granting all Barnyard allies 2 Attack Up for 2 turns as well.
Home Run
Deal 130% damage to target enemy. This attack is always a Critical Hit.
Gain Sure Critical, then deal 130% damage to target enemy. This attack has +50% Lifesteal.
Cocksure
Whenever an enemy Taunts, this toon gains 3 Attack Up for 2 turns.
Whenever an enemy Taunts, gain 3 Attack Up and 2 Critical Damage Up for 2 turns and grant an allied Miss Prissy 2 Attack Up.
Barnyard Theme Passive (New Skill)
–
Barnyard toons gain 10% Turn Meter and a random Stat Up whenever they land a Critical Hit. Each time they land a Critical Hit, the number of Stat Up gained increases (up to a max of 5).
Barnyard Dawg (OG)
Barnyard Dawg is being slotted in as a bulky attacker that can reliably give more protection to the other members of his team in case that darn roost sleeps on the job again.
Added to theme: Barnyard
Stat
Old Value
New Value
Attack
208
314
Defense
186
252
Health
569
731
Speed
140
182
Skill Name
Old
New
Hay There
Deal 80% damage to target enemy, inflicting 3 Attack Down.
Deal 100% damage to target enemy, inflicting 3 Defense Down.
Hairbrained Scheme
Deal 80% damage to all enemies, gaining Hidden for 2 turns.
Deal 90% damage to all enemies inflicting each with 2 Defense Down for 2 turns. Grant all non-Defender team members Hidden. If they are Rural, Hidden last for 2 turns instead. This can be a Critical Hit.
Surprise Attack
Deal 140% damage to target enemy, granting Attack Up to all Hidden team members for 2 turns.
Deal 120% damage to target enemy, granting your team Attack Up. Grant all Hidden team members an additional 2 Attack Up for 2 turns.
Unleashed
While Hidden, this toon has +25% Attack and Defense.
While Hidden, this toon has +100% Critical Hit Chance, and while this toon remains in battle, Rural team members have +15% Defense.
Doghouse Shelter
Once per battle, whenever an ally falls below 30% Health, grant them Hidden and 2-3 Defense Up.
Twice per battle, unless Incapacitated, grant Hidden and 3 Defense Up to allies when they fall below 35% Max Health.
Barnyard Theme Passive (New Skill)
–
Barnyard toons gain 10% Turn Meter and a random Stat Up whenever they land a Critical Hit. Each time they land a Critical Hit, the number of Stat Up gained increases (up to a max of 5).
Miss Prissy (OG)
Miss Prissy is back with a vengeance, receiving a major glow-up and being one of the core damage dealers for the Barnyard team, with many ways to punish enemies who dare touch her dearies.
Added to theme: Barnyard
Stat
Old Value
New Value
Attack
180
336
Defense
148
236
Health
469
650
Speed
162
195
Skill Name
Old
New
Roll Out
Deal 90% damage to target enemy. If it’s a critical hit, gain Speed Up.
Deal 100% damage to target enemy, gaining 2 Speed Up. If this is a Critical Hit, gain Attack Up as well.
Love Potion
Deal 100% damage to all enemies. This can be a critical hit.
Deal 90% damage to all enemies, inflicting 3 Attack Down for 2 turns to each. This can be a Critical Hit.
Appreciative
Whenever this toon gains Attack Up, it also gains Sure Critical for 2 turns.
Once per turn, when this toon gains Attack Up, gain Sure Critical. If this toon has Sure Critical, gain Critical Damage Up instead.
Overprotective
Whenever an enemy hits an ally with Taunt, this toon attacks that enemy for 45% damage.
Whenever an enemy damages an ally with Taunt, unless Incapacitated, attack that enemy for 45% damage. If that ally is Foghorn Leghorn, inflict Defense Down for 2 turns on the attacking enemy as well. (These attacks cannot be Critical Hits)
Archetype Passive
Agility 3 / Strength 3
Amped Up 6
Barnyard Theme Passive (New Skill)
–
Barnyard toons gain 10% Turn Meter and a random Stat Up whenever they land a Critical Hit. Each time they land a Critical Hit, the number of Stat Up gained increases (up to a max of 5).
Henery Hawk (OG)
Henery is done wondering who’s a chicken. Now, everyone will be a chicken. The predator bird from the Barnyard team slots in as the main way to push through Defenders, with attacks that hit like a tractor, boasting several defense debuffs and a powerful attack stat to boot.
Removed from theme: Hunter
Added to theme: Barnyard
Added to theme: Rural
Stat
Old Value
New Value
Attack
247
355
Defense
156
243
Health
489
666
Speed
140
177
Skill Name
Old
New
Needle Beak
Deal 100% damage and inflict Defense Down for the rest of battle to target enemy.
Deal 110% damage to target enemy, inflicting 2 Defense Down for 2 turns.
Tractor from Above
Deal 30% damage to target enemy, plus 35% of their Max HP.
Deal 125% damage to target enemy, inflicting them with 3 Defense Down for 2 turns. If that enemy is a Defender or has Taunt, deal an additional 20% Max Health damage.
Hunger Pangs
Whenever an enemy gains Taunt, reset the cooldown of Tractor from Above and gain 30% Turn Meter.
Whenever an enemy gains Taunt, unless Incapacitated, remove 5 Defense Up from them, granting Rural team members an Attack Up for each one removed. Then reset the cooldown of Tractor from Above and gain 30% Turn Meter.
Talon Lickin’ Good
This toon’s attacks have +50% Lifesteal against chickens.
While this toon remains in battle, Rural team members have +25% Critical Chance and +25% Lifesteal and an additional +50% Lifesteal against Birds.
Archetype Skill
Agility 6
Precision 6
Barnyard Theme Passive (New Skill)
–
Barnyard toons gain 10% Turn Meter and a random Stat Up whenever they land a Critical Hit. Each time they land a Critical Hit, the number of Stat Up gained increases (up to a max of 5).
Egghead Jr (OG)
Egghead is fittingly the support of the Barnyard team, and although no longer a Mastermind, will still mastermind his team’s way to victory. Boasting powerful protections and buff manipulation as well as a new healing active component in an ability so he can rescue the team in a pinch.
Removed from theme: Masterminds
Added to theme: Barnyard
Added to theme: Rural
Stat
Old Value
New Value
Attack
220
309
Defense
176
270
Health
505
612
Speed
145
207
Skill Name
Old
New
Brilliant Diagram
Grant your team 2 Attack Up for 2 turns, gaining 15% Turn Meter.
Flip 3 Stat Up on target enemy, granting your team Critical Damage Up and 2 Attack Up. Gain 15% Turn Meter.
Problem Solved
Flip all Debuffs on your team and all Buffs on all enemies.
Heal all team members for 110% heal-power, flipping 15 Stat Down and Special Stat Down on each team member. Then Flip 15 Stat Up and Special Stat Up on each enemy.
Catastrophobic
Your team has +150% Critical Defense.
Whenever a team member is hit by a Critical Hit, unless Incapacitated, inflict 3 Attack Down on the attacking enemy. While this toon remains in battle, Rural team members have +150% Critical Defense.
Toy Tank
Deal 110% damage to target enemy. For each different Stat Down on the target, inflict another 1-2 of that Stat Down for 2 turns.
Deal 120% damage to target enemy, removing all Taunt from them. For each unique Stat Down on the target, inflict another 1-2 of that Stat Down for 2 turns.
Boy Genius
While this toon is in battle, whenever an enemy attacks a Mastermind on your team, inflict them with 4 Attack Down.
Whenever a team member lands a Critical Hit, unless Incapacitated, Cleanse them of 3 Stat Down. If they are a Barnyard toon, heal them for 20% Max Health as well.
Barnyard Theme Passive (New Skill)
–
Barnyard toons gain 10% Turn Meter and a random Stat Up whenever they land a Critical Hit. Each time they land a Critical Hit, the number of Stat Up gained increases (up to a max of 5).