With the ACME Computers latest programmed explosion, we unfortunately didn’t put all of the rework details in the last blogpost. This should be final changes to the Anubis K-9, Henry Horus and we’re adding Thoth Beaky in there, as some of it was left out.
The changes are to Anubis’ Keep the Obsidian Gate, Henery Horus’ Worlds Above and Thoth Beaky’s Judge Unjust and Bring Balance, and the stat rebalancing for Athena Petunia and Hermes Road Runner
Anubis K-9
Added to theme: Pyramid (dual-theme with Divine)
Stat
Old Value
New Value
Attack
257
340
Defense
183
232
Health
509
643
Speed
160
193
Skill Name
Old
New
Gift of the Nile
Deal 100% damage to target enemy, Healing the team member with the highest Attack for 10% Max Health.
Deal 100% damage to target enemy, healing this toon and the ally with the highest Defense for 10% Max Health.
Crook & Flail
Deal 100% damage to target enemy and 100% damage to the enemy with lowest Defense.
Deal 100% damage to target enemy and 100% damage to the enemy with lowest Defense, inflicting 2 Critical Defense Down for 2 turns on both.
Golden Fang
Whenever a team member is healed, grant it 3 Attack Up.
Once per each team member’s turn, whenever a team member is healed, grant it 3 Attack Up. While in Alliance Wars, once per each team member’s turn, when they are damaged, grant them 2 Defense Up.
Glorious Return
Revive a random ally at 50% Max Health, granting all allies 3 Piercing Up for 2 turns. Gain 3 Attack Up for the rest of battle.
Revive a random ally at 50% Max Health. Then grant all team members 2 Piercing Up for 2 turns and gain 3 Attack Up for 4 turns.
Keeper of the Dead
Whenever a team member revives, grant it 5 Attack Up for the rest of battle. If it’s Divine, inflict all enemies with 5 Defense Down for the rest of battle.
Whenever an Ally is revived, grant it 5 Attack Up for 3 turns. If it’s Divine, inflict all enemies with 5 Critical Defense Down.
Cross the Veil
Deal 10% damage to all enemies for each buff on the most-damaged ally, then defeat that ally. Whenever a Divine toon defeats an enemy, reset this skill’s cooldown.
Deal 10% damage to all enemies for each Buff (up to 10) on the most injured ally, then defeat that ally. Whenever a Divine toon defeats an enemy, reset this skill’s cooldown. This ability does not end the turn.
Keep the Obsidian Gate
The first time each Divine ally is defeated, gain 100% Turn Meter.
Complete Rework While this toon remains in Battle, while any ally is defeated, all Divine team members have +50% Lifesteal and +50% Debuff Resistance, and if no ally is defeated, +25% Tenacity and +25 Critical Hit chance.
Archetype Passive
Strength (+30% Attack)
Amped Up (+15% Speed and Critical Chance)
Henery Horus
Added to theme: Pyramid (dual-theme with Divine)
Stat
Old Value
New Value
Attack
284
363
Defense
187
251
Health
420
609
Speed
164
179
Eye of the Sun
Deal 110% damage to target enemy with +50% Piercing.
Deal 110% damage to target enemy with +50% Piercing. While in Alliance Wars, inflict 2 Defense Down as well.
Eye of the Moon
Deal 115% damage to target enemy with +100% Lifesteal.
Deal 110% damage to target enemy with +100% Lifesteal. While in Alliance Wars, inflict 2 Defense Down as well.
Heaven’s Fire
Whenever a divine team member Revives, it deals 125% damage to all enemies. If it’s this toon, grant Taunt to the enemy with the highest Attack.
While this toon remains in battle, once per team member and unless Incapacitated, whenever a Divine team member is Revived, they deal an undodgeable and uncounterable 100% damage to all enemies. Whenever a team member is Revived, grant them 3 Critical Chance Up.
Righteous Return
Revive a random ally at 50% Max Health, dealing 160% damage to target enemy.
Revive a random ally at 50% Max Health, dealing 175% damage to target enemy. If this defeats an enemy, reset the cooldown of this skill.
Worlds Above
While this toon is in battle, your team has +5% Attack for each Divine team member.
While this toon is in battle, team members have +5% Attack for each undefeated ally they have, and Divine team members have +10% Speed if any allies are defeated.
Thoth Beaky
We’ll be slightly tweaking Judge Unjust so that Thoth can better hold the lines as his team prepares to unleash their divine wrath:
Skill Name
Old
New
Judge Unjust
Whenever an ally is defeated, unless Incapacitated, inflict 3 Attack Down on all enemies, heal for 15% Max Health, and if this toon lacks Taunt, gain Taunt.
Whenever an ally is defeated, unless Incapacitated, inflict 5 Attack Down on all enemies, heal for 25% Max Health, and if this toon lacks Taunt, gain Taunt.
Bring Balance
While this toon remains in battle, unless incapacitated, whenever a team member is damaged, inflict Attack Down on the attacking enemy, and while any ally is defeated, your team has +25% Defense.
Removed Unless Incapacitated clause, text adjustments Whenever a team member is damaged, inflict Attack Down on the attacking enemy, and, while this toon remains in battle, team members have +25% Defense while any ally is defeated.