While in Brawl, this toon has +10% Stats, and while this toon remains in battle, Opera team members deal +25% damage with Area of Effect attacks.
While in Brawl or Alliance Wars,Opera team members have +10% Stats, and while this toon remains in battle, Opera team members deal +25% damage with Area of Effect attacks.
Heldentenor
While this toon remains in battle, Opera team members have +100% Resistance to Stun while below 35% Max Health and Heal the most injured team member for 15% Max Health whenever they deal damage.
While this toon remains in battle, Opera team members Heal the most injured team member for 20% Max Health whenever they deal damage, and while below 50% Max Health, have +100% Resistance to Stun.
Valkyrie Bugs
Skill
Old
New
Silent Contemplation
Deal [75%] damage to target enemy, inflicting Silence and damage Over Time for 4 turns.
Deal [75%] damage to target enemy, inflicting Silence and damage Over Time for 4 turns. The target enemy has -100% Debuff Resistance against this ability.
Archetype Passive
Humbling Presence
Daunting Presence
Countess Penelope
Skill
Old
New
Cutting Remark
Deal [85%] damage to all enemies, granting all Aristocrat team members Attack Up for the rest of battle.
Deal [85%] damage to all enemies, granting all Aristocrat team members Attack Up for 2 turns.
Family Show
Whenever an Aristocrat team member counters an enemy, that enemy takes an extra undodgeable [50%] damage. Every 2nd time this occurs this Toon gains 5% Max Health for the rest of the battle.
Whenever an Aristocrat team member counters an enemy, that enemy takes an extra undodgeable [50%] damage. Every 2nd time this occurs this Toon gains 5% Max Health(up to +50%) for the rest of the battle.
The Aristocrats have been a force to be reckoned with since their release. While players have found ways to deal with them, the permanent buff forces the team to be answered right away. By lowering the duration of the buff we believe the team will still be strong, but the window of opportunity for counterplay will expand.
Family Show had a Max HP increasing effect that didn’t have a max cap that we’ve done since, so we added it here to make it more in line with other HP increasing effects.
Medic Sam
Skill
Old
New
Field Dressing
Whenever an ally is Stunned, gain 35% Turn Meter. If that ally is a Victory toon, grant them 15% Turn Meter. Unless Incapacitated, at the start of this toon’s turns, Cleanse all Stun from your team and grant the most injured ally Damage Immunity.
Once per Turn, whenever an ally is Stunned, gain 35% Turn Meter. If that ally is a Victory toon,grant them Debuff Resistance Up. Unless Incapacitated, at the start of this toon’s turns, Cleanse all Stun from your allies and grant the most injured ally Damage Immunity until the end of the next enemy’s turn.
NOTE: These changes will be pushed later this week in a separate patch
Between the extra Turn Meter and constant Damage Immunity, Medic Sam makes any team he’s slotted in too hard to beat and forced battles to take too long, so we dialed down the Turn Meter granting and shortened the duration on the Damage Immunity. This will still keep the toon powerful, but not obnoxiously so.
Racketeer Rabbit
Skill
Old
New
Wiseguy
Whenever this Toon is healed, increases it’s Max Health by 5% (up to +100%). Then, if this toon lacks Taunt and isn’t Incapacitated, gain Taunt.
Once per Turn, whenever this Toon is healed, increases it’s Max Health by 5% (up to +100%). Then, if this toon lacks Taunt and isn’t Incapacitated, gain Taunt.
Between auto-heals and Gadgets, Wiseguy was triggering too often and sometimes even causing the game to loop, so we added a Once Per Turn clause to keep it under control in both of those cases.
Babyface Finster
Skill
Old
New
Strictly Business
While in Arena, this toon has +10% Stats and, once per each of this toon’s turns, whenever an enemy has 10 or more Buffs, remove all of their Buffs, stunning them. While this toon remains in an Arena battle, the enemy team has +100% resistance to Speed Up.
While in Arena, this toon has +10% Stats and, unless Incapacitated, whenever an enemy has 10 or more Buffs, remove all of their Buffs, stunning them. While this toon remains in an Arena battle, the enemy team has +100% resistance to Speed Up.
On Stilts
Whenever a Team Member gains Taunt, grant them 4 Defense Up. If they are a Gangster, also heal them for 15% of their Max Health.
Whenever a Team Member gains Taunt, grant them 4 Defense Up. If they are a Gangster and this toon isn’t Incapacitated, also heal them for 15% of their Max Health.
Speaking of loops, we had previously limited how often Strictly Business triggered to deal with looping situations. As pointed out by many players, this resulted in Finster losing one of his main utilities as an anti-buffs toon. With the change on Racketeer Rabbit and Medic Sam, we feel it’s safe to make this skill go back to working the way it used to. We did however add in an “unless Incapacitated” clause to both Strictly Business and On Stilts to allow for more counterplay.
Solid Tin Coyote
With some upcoming toons coming our way, Solid Tin Coyote is getting a much needed Rework to bring him more in line with current toons and be an effective Legendary for the team he’s going to lead.
NOTE: These changes will be pushed later this week in a separate patch
Stat
Old Value
New Value
Attack
238
322
Defense
217
278
Health
383
555
Speed
155
178
Skill
Old
New
Radio Command
Grant your team Critical Damage Up, then deal [110%] damage to target enemy.
Deal [100%] damage to target enemy, granting your team 2 Critical Damage Up.
Triangulate
Gain Taunt and 4 Defense Up for 2 turns and Critical Damage Up for the rest of battle. Inflict all enemies with 4 Defense Down and 3 Critical Defense Down for 2 turns.
Gain Taunt and 4 Defense Up for 2 turns, and Critical Damage Up for the rest of battle. Inflict all enemies with 3 Defense Down and 2 Critical Defense Down for 2 turns.
Jank Repair
Whenever a team member lands a critical hit, cleanse it of 5 debuffs. If it’s a Desert toon, this toon heals for [25%] heal-power.
Whenever a team member fails to land a Critical hit, grant it Critical Chance Up. Whenever a team member lands a Critical hit, grant your team Defense Up.
Mecha Missile
Deal [120%] damage to target enemy with +100% Critical Chance.
Deal [120%] damage to target enemy. This attack has +100% Lifesteal and is a guaranteed Critical hit. While in Arena, this attack heals your allies for 20% of their Max Health as well.
Robo Sprint
While this toon lacks Taunt, it gains +10% Turn Meter at the start of each enemy’s turn.
While this toon lacks Taunt, it gains +10% Turn Meter at the start of each enemy’s turn. While this toon is below 60% Max Health, allied Support toons have +30% Speed.
High Voltage
–
New Legendary Skill: While this toon is in battle, Robot team members inflict their target with Zapped whenever they land a Critical Hit.
High Voltage’s “Zapped” is a tamer version of Alliance R&D’s Shock, causing the affected toons to have an increasing chance of just skipping their turn;
Zapped is NOT cleansed by Healing over Time
Turn skip chance starts out at 20% and increases by 15% per turn, until it happens
A toon that skips their turn due to Zapped’s effect becomes immune to Zapped for 2 turns
Solid Tin Coyote has been added to the Robot theme and removed from the Hunter theme
Bugfixes and other changes
Demolitionist Sam’s Iceberg Stance was only triggering when his Taunt expired. This has been fixed and it now also triggers whenever his Taunt is removed by a skill.