This varmint stomping cowpoke isn’t afraid of anything, including dizzying heights. Unfortunately, it’s a little hard to stomp varmints in flippers but it comes with the job. Many come for miles to see his patented high dive, however, I’m sure more than a few come to see if he misses the tank of water.
His appearance on stage also marks the first chance to catch a full circus team in action! Adding High Dive Sam to your act makes it even more death-defying, as his Final Act passive grants +25% damage and +20% Crit chance to any Circus team member under 50% health, and adds one heck of a finale with Take the Plunge, an AoE skill that increases in damage for each buff on your team.