With our upcoming War changes hitting you this weekend, we thought we’d give a hand in your preparations.
Below you’ll be able to find the full rotation of restrictions for each map for the upcoming wars.
Each War, a new set of restrictions will apply (noted by War 1, War 2, etc). Once a full rotation is complete (6 Wars), it will reset and start from War 1 again.
Note that we plan to add more themes in future rotations, including newly released themes, so while this is our currently scheduled rotation, it may change as the game evolves. We’ll make sure to keep you updated with any future changes in our blog.
We hope this info is helpful and lets you bring the most efficient of retributions upon your future foes.
EDIT: Due to an unforeseen error, the War Rotation will start on War 3. The rotation will then continue as planned moving on to 4, 5, and 6 before resetting back to 1. Apologies for the confusion.
War 1 | War 2 | War 3 | War 4 | War 5 | War 6 | |
Farm | – Holiday – Scoundrel – Athlete – Boxer | – Hero – Horror – Mastermind | – Fiend – Aristocrat – Knight – Professional | – Outlaw – Rural – Hunter | ||
City | – Outlaw – Explorer – Knight – Magic | – Hero – Villain – Artist | – Circus – Citizen – Mastermind – Fiend | – Professional – Rural – Snowbunny – Tune Squad | ||
Winter | – Rural – Hero – Divine – Circus | – Professional – Pirate – Snowbunny – Explorer | – Hunter – Tune Squad – Magic | – Mastermind – Cyber – Artist – Horror | ||
Space | – Cop – Fiend – Knight – Citizen | – Mastermind – Imperial – Divine – Scoundrel | – Lunar – Villain – Hero – Explorer | – Pirate – Outlaw – Hunter – Circus | ||
Forest | – Holiday – Tune Squad – Athlete – Boxer | – Rural – Outlaw – Pirate – Citizen | – Magic – Snowbunny – Artist – Aristocrat | – Mastermind – Cyber – Professional – Fiend | ||
Desert | – Villain – Fiend – Aristocrat – Artist | – Scoundrel – Professional – Athlete | – Snowbunny – Outlaw – Citizen – Rural | – Wrestler – Imperial – Explorer – Holiday |
*Islands exclusive to Big Map