What’s up, doc?
Please find here the last batch of toon balancing changes, which is slated to arrive in World of Mayhem next week (around June 15th). This patch moves a number of toons from the heroes tag to the newly-created knights tag, adjusting their abilities to better function as a team. It also applies a handful of unrelated fixes across the board.
Let’s check this out!
Knights
The following toons are now knights:
- Bugs the Brave
- Elmer the Sure
- Sylvester the Brash
- (Plus Foghorn the Invincible, of course)
- Bugs the Brave
- Walls of the Citadel (New leadership skill)
- At the start of this toon’s turn, if it has Taunt and isn’t incapacitated, double the Defense Up on all knight allies.
- Walls of the Citadel (New leadership skill)
Like Hippety Hopper before him, it’s Bugs the Brave’s turn to lead a theme tag to glory. Knights are all about Defense Up (tied together with Tweety the Twue, who gallops toward release), so their champion takes that wall and doubles its height.
- Sylvester the Brash (Rework)
- Rallying Strike (New basic attack):
- Deal 100% damage to target enemy, granting 15% Turn Meter to the ally with the lowest Speed.
- Breakneck Lance:
- Deal 140% damage to target enemy, granting your team 20% Turn Meter. This has +5% Critical Damage for each Defense Up on your team.
- Cooldown reduced from 3 to 2
- Full Tilted:
- Whenever an enemy dodges or gains Taunt, gain 3 Attack Up and inflict that enemy with Deny Dodge.
- Jeering Crowd:
- This toon has +25% Attack and +100% Critical Chance.
- Rallying Strike (New basic attack):
Brash was originally designed to fight against the other knights, so riding together meant overhauling his kit. He’s still a speedy, crit-driven lancer, but now he should provide more reliable value — especially with other knights — and help pin down pesky dodge-based enemies.
- Elmer the Sure
- Point Placement (New basic attack):
- Deal 110% damage to target enemy, ignoring dodge.
- Armored Assault:
- At the start of this toon’s turn, it gains Attack Up for each Defense Up on it.
- Point Placement (New basic attack):
“Armored Assault” is now bug-free and more powerful, and “Point Placement” joins Brash in telling dodge-based enemies to hold still.
- Foghorn the Invincible
- Besiege This:
- Whenever this toon gains one or more Defense Up, if it isn’t incapacitated, heal for 10% Max Health.
- Shield Clobber:
- Deal 130% damage to target enemy, removing 20% Turn Meter plus an extra 5% for each Defense Up on this toon.
- Besiege This:
“Besiege This” makes “Invincible” a bit more Invincible, and “Shield Clobber” drains enemy Turn Meter more reliably.
Miscellaneous Changes
- Lola
- Chatterbox:
- At the end of each enemy’s turn, if this toon is Silenced, it has a 50% chance to cleanse itself of all debuffs and gain 5 Attack Up.
- Chatterbox:
Fixed a bug that was causing this skill to trigger constantly, adding extra Attack Up as compensation. Lola should now better fulfill her role as a hard-counter to Silence.
- Barkeep Sheepdog
- Sarsaparilla:
- Heal the team member with the lowest Health to full, granting them 3 Stat Ups for 4 turns.
- Sarsaparilla:
An engine-level bug fix caused this skill to stop seeing its owner, which we restored.
- Referee Foghorn
- Take a Seat, Son:
- Deal 85% damage to all enemies with a Yellow Card. Heal the team member with lowest health for 75% heal-power.
- Take a Seat, Son:
An engine-level bug fix caused this skill to stop seeing its owner, which we restored.
- Reindeer Road Runner
- Nimble Hooves:
- At the start of each Silenced enemy’s turn, gain Dodge Chance Up and inflict them with 4 Attack Down.
- Nimble Hooves:
Fixed a bug that prevented the old version of this skill from scaling correctly, adding a new Attack Down debuff for added power.
And that’ll be all, folks!