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Need a hand setting up some powerful teams? Want to discover what kickass synergies can you accomplish with your toons? Look no further! Looney Ambassadors Ljonhjarta and Rynth are putting together some team guides for rookies and veterans alike.
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This team is primarily focused on dealing large amounts of damage with few gimmicks. Having Witchdoctor Hazel’s “Spirit Tether” and Witch Hazel’s Magic relationship will allow your team to start the match with 30% more Attack.
With a full team of Magic based allies, Black Knight Sam’s “Floating Blade” will be a guaranteed critical hit which will activate “Linger Flame” and cause the enemy to suffer from Damage Over Time. This team has multiple forms of both heavy single target and multiple target damage as well as a few handy debuffs including plenty of Damage Over Time.
Witchdoctor Hazel’s “Fever Brew” will Silence all enemies and Merlin Sam’s “Total Eclipse” will completely remove ALL Turn Meter from your enemies. Combine both to turn the tide in your favor.
If you decide to swap in Valkyrie Bugs and Siegfried Elmer for the two witches you will transform the team into more of a reckless ramp up style team better suited for when you don’t necessarily need a 3-star victory. The damage bonus lost from the witches is partially regained in Friendship buffs. Siegfried has increased critical chance that should benefit from Black Knight Sam’s “Lingering Flame” passive, leaving behind hard-hitting Damage Over Time.
Both Siegfried and Merlin gain attack with each fallen enemy as well as a fallen ally in the case of Siegfried. You will have less damage on the front end but your team will see victory by the end. Perfect for defense!
This team relies on Matador Bugs’ “Ole!” passive. This gives him 100% chance to Dodge and will gain Taunt when it is any enemy’s turn as long as they are Silenced. The rest of your team is built around being able to quickly apply lengthy Silences on the enemy team so that every move from the enemy team will be a simple Basic Attack targeted towards Matador Bugs who should dodge with ease.
Due to “Hasty”, Matador Bugs should get the first turn of the match. Use “Venga” to Silence the best target first. Ideally, you will want to Silence any toon that can Remove Debuffs and any dangerous Attackers or pesky Defenders that can interfere with your gameplan, leaving all others as the final Silence targets. Try to keep track of the Silence durations so that each enemy will always be taken care of. Losing track of one can quickly ruin your efforts.
Be sure to pay attention to the battle timers. Without Treasure Hunter Tweety, this team lacks burst damage and can possibly have a tough time quickly taking down bulky teams. Jester Bugs or Picador Sylvester Jr. are fine alternatives thanks to their synergy with Matador Bugs. However, you should try to focus any enemy toons that have healing passives as your first targets to speed up your fights.
The Artists team utilizes Dodge to it’s fullest potential. Penelope Couture serves as not only your Defender but as a source of 20% Dodge Chance to your entire team through her “Sophistication” passive. Flamenco Prissy adds more Dodge Chance to the team every time she uses “Canción de Vida”. Not to be outdone, Showbiz Daffy will grant any team member additional Dodge Chance when they attack a Stunned enemy.
This team just so happens to come equipped with three Stuns. Jester Bugs’ “Jangle the Bells”, Showbiz Daffy’s very damaging “Fowlbulous” and Flamenco Prissy’s very own “Falseta Picante” which will also Silence the rest of the enemy team. These Dodges aren’t just for show. Each time your toons Dodge, Flamenco Prissy will heal the entire team, Jester Bugs will attack, and Showbiz Daffy will gain Turn Meter allowing him to take his turns even faster.
The alternate version of the Artists team features Yodel le Pew, Photographer Sylvester, and Pepe le Bard pairing up with Penelope Couture. This creates a form of the Artist team that has a heavier emphasis on debuffing the enemy. By combining Dodge Chance with stacking Attack Downs, Slows, Turn Meter removal, and Incapacitates, this version of the team can also hold it’s own very well even against tougher teams
This team turns Henery Hike into the All-Star MVP.
Gridiron Gossamer will activate two Friendship buffs for Henery Hike and Flamenco Prissy’s “Sangre Caliente” skill gives all Athletes +15% Attack. Her “Inspiring Presence” will activate Henery Hike’s “Big Blockers” and “Wide Receiver” at the start of the match by giving your team plenty of Buffs.
These passives along with Flamenco Prissy’s “Vámonos” will supply a steady amount of Defense, Dodge, Speed, and Critical Chance Up to Henery Hike. His “Interception” is one of the few multi-target skills that can be a critical hit and will devastate your opponents. Henery Hike will be taking turns much faster than your opponents should be able to handle.
Prizefighter Daffy is a source of increased damage for the team with “Square Up” granting everyone stacks of Attack power and serves as an added layer of protection with his Dukes Up allowing an extra Taunt on the team as well as having a Stun for keeping your enemies under control.
The alternate version of this team has the fun start once you activate Hippety Hopper’s “First Minute, First Round” Friendship skill. This will apply Taunt to all enemies. Whenever an enemy with Taunt attacks it will trigger Referee Foghorn’s “Holding” skill and apply a Yellow Card. Referee Foghorn’s “Take A Seat, Son” will now deal damage when used in addition to its normal heal.
This increases the damage output of your team significantly and increases the likelihood of an enemy receiving a Red Card which will be a free Stun and a lot of damage.