Now that Chungus Claus has returned from his yearly trip around the World of Mayhem, he can get that update the rest of the Nice List team had before the holiday. Look for the following updates coming Friday, January 6th, 2023.
Chungus Claus
Stat
Old Value
New Value
Attack
238
272
Defense
248
253
Health
630
646
Speed
154
171
Skill Name
Old Description
New Description
Jolly Old Chungus
All Nice List team members start battle with a Gift Bag containing 3 random Special Stat Up and 3 random Stat Up. Whenever a team member inflicts Silence or Stun on an enemy, add a random non-Taunt Buff to all team member’s Gift Bags.
All Nice List team members start battle with a Gift Bag containing 3 random Special Stat Up and 3 random Stat Up. Whenever a team member inflicts Silence, Freeze, or Stun on an enemy, add a random Stat Up or Special Stat Up to all team member’s Gift Bags.
Hello and Merry Christmas!
Some of you have been wondering if we’ll get any updates for Nice List toons with the release of O’Pat Frost. While we will, they’ll be a little late for Christmas, and will instead be ready by early January. Regardless, here are the planned changes, so you can get ready and know what to expect.
Toon Kits
Holiday Bugs Bunny
Stat
Old Value
New Value
Attack
203
230
Defense
257
294
Health
550
704
Speed
165
166
Skill Name
Old Description
New Description
Merry Christmas
Deal 135% damage to target enemy, Stunning them. Then Flip 2 Buffs for each Stunned or Silenced enemy.
Deal 135% damage to target enemy, Stunning them. Then Flip 2 Buffs for each Stunned, Silenced or Frozen enemy.
The Gift of Giving
At the end of this toon’s turn, if this toon is above 75% Health, give a random ally Defense Up for 5 turns.
At the end of this toon’s turn, for each ally above 50% Health, gain Defense Up for 2 turns. If Chungus Claus is an ally, add a random Stat Up to all team member’s Gift Bags.
Christmas Intervention
Whenever an enemy deals a Critical Hit to a Nice List team member, inflict them with Deny Critical. Stun and deal 50% damage to the first enemy that deals a critical hit to an ally.
Whenever an enemy deals a Critical Hit to a Nice List team member, inflict them with Deny Critical. Unless Incapacitated, Stun and deal 50% damage to the first enemy that deals a critical hit to an ally.
Elf Daffy Duck
Stat
Old Value
New Value
Attack
211
246
Defense
206
239
Health
507
590
Speed
171
180
Skill Name
Old Description
New Description
Production Line
Deal 100% damage to target enemy, gaining 10% Turn Meter for each Silenced or Stunned enemy.
Deal 100% damage to target enemy, gaining 10% Turn Meter for each Stunned, Silenced, or Frozen enemy.
Keep it Up!
Whenever an ally attacks a Stunned or Silenced enemy, or lands a Critical Hit, grant them a random non-Taunt Buff for 5 turns. Whenever this toon attacks a Stunned or Silenced enemy, or lands a Critical Hit, heal your team for 20% Max Health.
Whenever an ally attacks a Stunned, Silenced, or Frozen enemy, or lands a Critical Hit, grant them a random non-Taunt Buff for 5 turns. Whenever this toon attacks a Stunned, Silenced, or Frozen enemy, or lands a Critical Hit, heal your team for 20% Max health.
Reindeer Road Runner
Stat
Old Value
New Value
Attack
191
211
Defense
194
221
Health
488
541
Speed
213
234
Skill Name
Old Description
New Description
No Stirring
Silence the target enemy for the rest of the battle.
Heal your team for 105% health, granting them Heal Over Time for 4 turns. Silence the target enemy for the rest of the battle.
Winter’s Hush
Deal 70% damage to target enemy, Silencing them for 2 turns. This toon gains 25% Turn Meter.
Deal 135% damage to target enemy, Silencing them for 2 turns. This toon gains 25% Turn Meter.
Merlin Sam
Stat
Old Value
New Value
Attack
238
292
Defense
169
217
Health
435
556
Speed
135
163
Skill Name
Old Description
New Description
Dragon Soul
Whenever an enemy is defeated, gain 2-3 Attack Up for 2 turns.
This toon deals an extra 10% damage for each Speed Down on the target enemy. Whenever an enemy is defeated, receive 2 Attack Up for 2 turns.
Bugfixes and other changes
Racketeer’s RabbitWiseguy will now only play an animation when he gains Taunt instead of whenever he is healed.