Writen by Looney Ambassador DK
Hello everyone,
It’s time for our first war under the revamped system. With the creation of 3 different sized maps comes a different ruleset for each of them. Here’s a quick rundown of what you can expect for each map size, in order to help you better prepare for the Holiday War and beyond.
Designed for alliances with 5-19 eligible members, this map has 2 islands. Each island has 1 Regional Tower and 3 Cannons. There are no Central Towers on this map, just the Ship, bringing the total structures to 9. Each member is allowed to defend up to 2 structures.
The HP of each node varies depending on the map size. Here’s the breakdown for the small map:
- Ship HP- 5
- Tower HP- 4
- Cannon HP- 4
Each node on this map can only be attacked once per person, meaning 5 distinct members would all have to secure a bomb on the ship in order to bring it down.
For each invasion, every alliance member will start with 4 Energy. Energy recharges at a rate of 2 energy per 8 hours. This means every member will have the opportunity to make 8 attacks if they use all of their energy.
Designed for alliances with 20-45 eligible members, this map has 3 islands. Each island has 2 Regional Towers and 6 Cannons. Each island is connected to the ship through a Central Tower, bringing the total defended structures to 28. Each member is allowed to defend up to 2 nodes.
Here’s the HP breakdown for the medium map:
- Ship HP- 10
- Tower HP- 8
- Cannon HP- 8
Unlike the classic war format, each structure on this map can be attacked up to two times per person, meaning 6 distinct members could bring down the ship, if they secure 2 bombs each.
At the start of each invasion, every alliance member will start with 6 Energy. Energy recharges at a rate of 3 energy per 8 hours. This means every member will have the opportunity to make 12 attacks if they use all of their energy.
Designed for alliances with 46+ eligible members, this map has 4 islands. Each island has 2 Regional Towers and 8 Cannons. Each island is connected to the ship through a Central Tower, bringing the total defended structures to 45. Each member is allowed to defend just 1 structure.
Here’s the HP breakdown for the large map:
- Ship HP- 15
- Tower HP- 12
- Cannon HP- 12
Each structure on this map can be attacked up to three times per person, meaning just 5 distinct members can sink the Ship, if they score 3 bombs each.
Every alliance member will start each Invasion with 8 Energy. Regenerating 4 energy per 8 hours, every member will have the opportunity to make 16 attacks if they use all of their energy.
War Buffs:
For the Small and Medium Maps, the current costs and levels of the war buffs will remain the same. However, for the Big Map, War Buffs can be upgraded 5 extra levels to level 15, up from level 10. To accommodate this change, the cost of purchasing War Buffs up to level 10 has been decreased.
War Island Rotation:
The familiar islands return this week with the Holiday War, starting with City, Farm, Forest and Space. After that, the rotation will be:
- Farm, Desert, Winter, City
- Winter, Space, Farm, Forest
- City, Farm, Forest, Space
- Desert, City, Forest, Farm
That is all, mate! Excited to see how you will fare in the high seas and looking forward to your feedback on the New Maps!