Heyo loonerinos,
With our Knight of Knights event, we’ll be introducing other tweaks to existing toons. Please find here all the information for each rework, as well as a list of bug fixes with toons and their skills that were reported by the community in the last few weeks.
Speedy Gonzales
- Cheddar Bomb (Basic Attack)
- Duration of Defense Down debuffs reduced from 2 turns to 1 turn.
- Renamed “Dust Trail.”
- Andale! Andale!
- Buff stacks increased from 1-2 to 2, but limited to all allies.
Speedy felt OP since release for several reasons — too many toon pieces awarded by event milestones, a stat buffs in Arena — but both of these followed an inherent imbalance in his kit: that basic attack was bonkers. Too often it was the only skill worth using. On a toon with such frequent turns, applying multiple stacks of Defense Down on a 2-turn duration led to an AoE spam-fest that snowballed entire teams into the dirt without variety or punishment. Reducing only the debuff’s duration keeps the skill extremely high-value — probably still his best — but no longer disproportionately so.
Further exacerbating Speedy’s damage output was the combination of Speed Up and Turn Meter he granted himself on Andale! Andale! To moderate his turn frequency a bit, we removed the self-buff component of this skill, making it more of a support effect, and increased the number of stacks to compensate. We believe these changes will smooth out Speedy’s pain points without compromising his S-tier status.
CHANGED SKILLS
Name | Type | Cooldown, Warmup | Description (at max level) |
Dust Trail | Basic Attack | 0 | Deal 70% damage to all enemies, inflicting 2 Defense Down. |
Andale! Andale! | On Tap | 2 | Grant 2 Attack Up, 2 Defense Up, and 2 Speed Up to all allies for 2 turns. Gain 50% Turn Meter. |
Witchdoctor Hazel
- Soul Nibble (Basic Attack)
- Lifesteal percentage increased from 30/40/40/50/60 to 40/60/60/80/100.
The new Black Knight Sam deepens the magic team that Witchdoctor began, but in playtesting she needed a bit more sustain to fulfill her duties as a tank. This change should take some pressure off her healer and the DoT curse overhead.
CHANGED SKILLS
Name | Type | Cooldown, Warmup | Description (at max level) |
Soul Nibble | Basic Attack | 0 | Deal 100% damage to target enemy with +100% Lifesteal. |
Penelope Couture
- Catwalk
- Dodge Chance duration increased from 1 to 2 turns.
This skill was a bit off in that delaying enemy turns with Turn Meter reduction too often made the Dodge Chance on your allies expire before it had a chance to be useful, so we gave it another turn to shine.
CHANGED SKILLS
Name | Type | Cooldown, Warmup | Description (at max level) |
Catwalk | On Tap | 3 | Remove 30% Turn Meter from all enemies, granting 2 Dodge Chance Up to all allies for 2 turns. |
BUG FIXES
- Fixed a bug that caused a number of AoE skills to deal critical hits.
- Fixed a bug that prevented toons from dodging Treasure Hunter Tweety’s Rolling Boulder skill.
- Fixed a bug that prevented Pepe Le Pew’s skill L’Amour from seeing all Penelope toons.
- Fixed a bug where Chauffeur Porky’s Pile Up Skill was not applying extra damage on targets with full health.
- Fixed a bug where Space Cadet’s Heroism could be triggered by his own health dropping.
- Fixed a bug where Rocket Sylvester’s Fur Bros was not activating in the right conditions.
- Fixed a bug where Elmer Fudd’s Pwotector Stance was Taunting for an incorrect amount of time.
- Fixed a bug where Hector’s Brawler was not activating at match start.
- Fixed a bug where Mountie Elmer’s Gwandstand was not granting Turn Meter.
- Added a missing animation to Astronaut Hector’s Reductor Cannon.