Hey loonerinos! With the Winter Games nearing the finish line, it’s time to chart a new course. This season, the Navy team sails into the World of Mayhem and they’re fully prepared to patrol the seas and keep any Pirates in check.
While the Navy takes to the seas, the Snow Bandits are getting some attention too. With a new Snow Bandit joining in this season, we’ll be duly reworking the older ones. The team will now have a dedicated theme passive to strengthen their identity and synergy. We’ll get to the reworks in a bit, but first, let’s take a look at what the Navy team brings to the battlefield.
Navy
Captain Bligh will be leaving the Imperials behind to enlist in the Navy, where he’ll be joined by three new shipmates. Together, the team will assist each other in battle and gain Evasive Maneuvers to massively reduce the damage they receive. Here’s a sneak peek into their theme passive:
Theme Passive:
Navy Toons can gain Evasive Maneuvers, a Special Buff that grants 35% Damage Resistance and lasts until the end of the next turn that they are attacked.
Reworks
You can find the changes down below. As always, they might not be the final version and are subject to change.
Snow Bandit
Demolitionist Sam
Stats
Old
New
Attack
312
353
Defense
235
286
Health
701
846
Speed
159
168
Skill Name
Old
New
Icicle Rain
Deal 90% damage to target enemy, inflicting Chilly and granting your team Defense Up for 3 turns.
Deal 95% damage to target enemy, inflicting Chilly. Grant all team members Defense Up for 3 turns.
Long Fuse
At the end of each of this toon’s turns, unless Incapacitated, place a Demolition Charge on an enemy without a Demolition Charge. Demolition Charges explode after 10 turns, dealing 65% damage for each Demolition Charge on the enemy team. Enemies that become Frozen have their timers reduced by 2 turns.
At the end of each of this toon’s turns, unless Incapacitated, inflict Demolition Charge on all enemies that lack Demolition Charge. Demolition Charges deal 35% Max Health damage to all enemies at the end of a 10 turn Timer.
Short Temper
Gain Taunt for 2 turns, granting your team 2 Defense Up for 2 turns. Until the end of this toon’s next 2 turns and at most once per turn, whenever an enemy gains Defense Up or Critical Defense Up, Steal it unless Incapacitated.
Gain Taunt for 2 turns, granting 2 Defense Up for 2 turns to all team members and inflicting 2 Chilly on all enemies. Until the end of this toon’s next 2 turns and unless Incapacitated, when an enemy gains Defense Up or Critical Defense Up, Steal it.
Big Boom
Deal 100% damage to all enemies, inflicting Deny Critical on each for 2 turns.
Cooldown reduced from 3 to 2 Deal 10% Max Health damage to all enemies, inflicting 2 Chilly on each and granting Damage Resistance Up for 2 turns to all team members. Then, inflict Deny Critical on all enemies that lack Freeze.
Iceberg Stance
While this toon has Taunt, enemies with less than 2 Chilly that damage this toon are inflicted with Chilly. Enemies with 2 Chilly have a +25% chance to be Frozen. Whenever this toon loses Taunt, unless Incapacitated, Freeze the enemy with the highest Attack.
Whenever this toon is attacked, Inflict Chilly on the attacking toon with a +25% Chance to Freeze them. (This Freeze can trigger once per enemy.) Twice per battle and unless Incapacitated, when this toon loses Taunt while it has 1 or more Snow Bandit allies, inflict Freeze on the enemy with the highest Attack.
Menacing Band
While this toon remains in battle, unless Silenced, enemies have -5% Attack and -5% Piercing for each Snow Bandit toon on your team.
While this toon remains in battle and unless Silenced, enemies have -7.5% Attack and -7.5% Piercing for each Snow Bandit toon on your team.
Wall of the Wicked (Legendary Passive)
While this toon remains in battle, whenever an enemy is inflicted with Freeze, there is a 25% chance per Snow Bandit team member to grant the most injured team member Damage Immunity. If they already have Damage Immunity, Heal them for 20% Max Health instead.
While this toon remains in battle, whenever an enemy is inflicted with Freeze, advance their Demolition Charge timer by 2 turns and grant all Snow Bandit team members Damage Resistance Up
Forty Niners (Modal)
While in Alliance Wars, Snow Bandit team members have +10% Stats. When placed on defense, there is a +25% Chance per Snow Bandit team member to inflict Freeze on the enemy with the highest Speed at the start of battle.
While in Alliance Wars, Snow Bandit team members have +10% Stats. When placed on Defense, use Short Temper at the start of battle and, at the start of each of this toon’s turns, advance all Demolition Charge timers by 1 turn.
Theme Passive (New)
–
Snow Bandit team members have +15% Speed for each Frozen enemy and heal for 15% Max Health whenever an enemy becomes Frozen.
Blacque Jacque Shellacque
Stats
Old
New
Attack
308
355
Defense
234
249
Health
592
667
Speed
190
192
Skill Name
Old
New
Your Hands’ Up
Deal 100% damage to target enemy, inflicting Chilly and gaining 2 Attack Up.
Deal 100% damage to target enemy, inflicting Chilly and gaining 2 Attack Up.
We Gamble
Whenever an enemy becomes Frozen, unless Incapacitated, Steal 3 Stat Up and remove all Taunt from them. At the start of this toon’s turns, for each unique Stat Up this toon has, grant 1 of each to each ally.
Once per enemy per turn and unless Incapacitated, whenever an enemy is inflicted with Freeze, Steal 3 random Stat Up and remove all Taunt from them. Whenever an enemy loses Taunt, unless Incapacitated, grant all team members 2 Piercing Up.
She Belongs to Me
Deal 90% damage to all enemies, Freezing the target enemy. Freeze additional enemies the more injured this toon is, up to 3 additional.
Cooldown reduced from 3 to 2 Deal 20% Max Health damage to all enemies. Then Freeze a random enemy. Freeze additional random enemies the more injured this toon is, up to 2 additional.
Nobody Wins from Blacque
Deal 125% damage to target enemy, inflicting 2 Chilly. Then, if the target is Frozen, grant your team 15% Turn Meter.
Deal 120% damage to target enemy, inflicting 2 Chilly and granting all team members 2 Attack Up for 2 turns. Then, if the target is Frozen, grant your team 15% Turn Meter. While in Alliance Wars, this ability has its Cooldown reduced by 1.
Canuck in the Klondike
While this toon remains in battle, non-Summit enemies have -35% Chilly Resistance. Unless Incapacitated, whenever a non-Summit enemy attacks a team member, grant that team member Attack Up and inflict the attacking enemy with Defense Down for 2 turns.
While this toon remains in battle, non-Summit enemies have -35% Resistance to Chilly and have -10% Speed while they are inflicted with Chilly. At the start of battle, inflict all enemies with Chilly.
Theme Passive (New)
–
Snow Bandit team members have +15% Speed for each Frozen enemy and heal for 15% Max Health whenever an enemy becomes Frozen.
Archetype Passive
Strength 6
Self Defense 6
Auto-Mining Coyote
Stats
Old
New
Attack
286
337
Defense
249
318
Health
482
570
Speed
202
193
Skill Name
Old
New
Patch-up-nator
Heal your team for 85% heal-power, Flipping a random Stat Up on each enemy.
Heal all team members for 85% heal-power, inflicting Chilly on all enemies and Flipping a random Stat Up on each.
Chilling Beams
At the start of each of this toon’s turns, unless Incapacitated, inflict Attack Down to each enemy with Chilly. If an enemy has 2 Chilly, inflict them with Critical Chance Down as well.
At the start of each of this toon’s turns, unless Incapacitated, inflict Attack Down to each enemy that has Chilly. If an enemy has 2 or more Chilly, inflict them with Critical Chance Down as well. If an enemy is Frozen or has 3 or more Chilly, Steal a random Stat Up and Special Stat Up from them as well.
Lunch Time
Cleanse 4 Stat Down or Special Stat Down from each team member, granting them 2 Heal Over Time. Gain 25% Turn Meter.
Grant 2 Heal Over Time for 2 turns to all team members, Cleansing 3 Stat Down and 2 Special Stat Down from each. Grant all team members 10% Turn Meter.
Strike Cold
Deal 75% damage to each enemy, Inflicting Chilly. Then, for each Chilly on the enemy team, grant your team a random Stat Up for 2 turns.
Deal 12% Max Health damage to all enemies, inflicting Chilly on each. Then, remove 5% Turn Meter from each enemy for each Chilly they have.
Critical Failure
Whenever this toon is defeated, all toons on the battlefield become Frozen and all allies gain 2 Heal Over Time for 2 turns. While in Alliance Wars, if placed on Defense, all toons are Frozen for 2 turns instead.
Once per battle, if this toon has 1 or more allies when it is Defeated, all allies are healed for 20% Max Health for each enemy that lacks Freeze. Then, if in Alliance Wars, all enemies become Frozen.
Theme Passive (New)
–
Snow Bandit team members have +15% Speed for each Frozen enemy and heal for 15% Max Health whenever an enemy becomes Frozen.
Cart Baby Finster
Stats
Old
New
Attack
303
336
Defense
295
317
Health
519
568
Speed
168
182
Skill Name
Old
New
Cold Rush
Deal 95% damage to target enemy, inflicting Chilly. Gain 2 Healing Up for 2 turns.
Deal 95% damage to target enemy, inflicting Chilly. Gain 2 Healing Up for 2 turns.
You Gonna Cry?
Whenever an ally starts their turn with less than 50% Max Health, unless Incapacitated, heal them for 65% heal-power.
Unless Incapacitated, at the start of each of this toon’s turns, steal a Speed Up from each enemy and heal all team members for 70% heal-power. Once per team member, when a Snow Bandit team member starts their turn at 50% Max Health or lower, unless Incapacitated, heal them for 65% heal-power.
Crying Scene
Flip 3 Attack Up, 2 Critical Chance Up, and 2 Piercing Up on each enemy, then Freeze the enemy with the Highest Attack.
Flip 3 Attack Up, 2 Critical Chance Up, and 2 Piercing Up on each enemy. Then Freeze the enemy with the highest Attack. While in Alliance Wars, remove 20% Turn Meter from the enemy with the highest Attack as well.
Some Toy
Grant your team 4 Defense Up for 3 turns. Inflict Chilly and 3 Attack Down on all enemies. Gain 20% Turn Meter.
Cooldown reduced from 2 to 1 Inflict 2 Chilly on all enemies and grant 2 Damage Resistance Up and 2 Debuff Resistance Up to all team members. Gain 25% Turn Meter.
Naughty Words
Once per battle, when an ally with Taunt falls below 35% Max Health, Heal them for 50% Max Health, Freezing this toon. If that ally is a Snow Bandit toon, heal them for 100% Max Health instead.
Once per battle and unless Incapacitated, when an ally falls below 35% Max Health, Heal them for 50% Max Health, Freezing this toon and the enemy with the highest Turn Meter. If that ally is a Snow Bandit toon, heal them for an additional 50% Max Health.
Theme Passive (New)
–
Snow Bandit team members have +15% Speed for each Frozen enemy and heal for 15% Max Health whenever an enemy becomes Frozen.
Navy
Captain Bligh
Removed from Theme: Imperial
Added to Theme: Navy
Stats
Old
New
Attack
187
277
Defense
229
387
Health
563
879
Speed
138
169
Skill Name
Old
New
Powder Keg
Deal 100% damage to target enemy, granting Attack Up to all attacker allies for 2 turns.
Deal 90% damage to target enemy, granting Attack Up to all Attacker allies. If this toon lacks Evasive Maneuvers, gain Evasive Maneuvers, otherwise Heal for 5% Max Health.
Batten the Hatches
Gain Taunt for 2 turns, granting your team 3 Defense Up for 2 turns and inflicting all enemies with 3 Piercing Down for 2 turns.
Gain Taunt for 2 turns, granting all team members 3 Defense Up and 2 Attack Up for 2 turns. Inflict all enemies with 3 Piercing Down for 2 turns. Until the end of this toon’s next turn, if this toon loses Taunt, unless Incapacitated, grant all Navy team members Evasive Maneuvers.
Look Sharp, Man
Once per turn, after this toon uses any skill, call a random ally to Assist against the target enemy for 75% of its Attack Stat.
Once per turn, when this toon uses Powder Keg or Batten the Hatches, grant all team members 10% Turn Meter and call a random ally to Assist against the target enemy for 90% of their Attack. Then heal that ally for 10% Max Health.
British Resolve
While this toon is in battle, your team has +100% resistance to Attack Down.
This toon has Immunity to all Stat Down. While this toon remains in battle, Defender allies have +25% Resistance to Defense Down, Attacker allies have +25% Resistance to Attack Down, and Support allies have +25% Resistance to Speed Down. Navy allies have this effect doubled.
This is Mutiny, Mr. Christian
Grant all allies 100% Turn Meter and your team +100% Attack for the rest of battle. Lose all skills besides Powder Keg and British Resolve.
Grant 3 Damage Up to all team members and 100% Turn Meter to all Navy allies, removing all Taunt from the enemy team. If First Mate Porky is an ally, first Revive a random ally at 50% Max Health. While in Alliance Wars, remove all Stun from all allies as well.
Theme Passive (New)
–
Navy Toons can gain Evasive Maneuvers, a Special Buff that grants 35% Damage Resistance and lasts until the end of the next turn that they are attacked.
Wildcard
We’ll be making adjustments to the Wildcard theme passive along with a few skills of certain Wildcard toons in order to give us more room to build on these characters in future updates.
Theme Passive
Old
New
Wildcard toons have +35% Lifesteal, Debuff Resistance, Tenacity, Critical Defense, Healing, and Recovery.
Wildcard toons have +15% Debuff Resistance, +15% Tenacity, +100% Critical Defense, and +10% Healing Up
Dr. Jekyll
Skill Name
Old
New
Monstrous Might
While this toon has Hyde Form, it counts as a Monster and has +25% Attack, +25% Defense, -100% Tenacity, and at the end of each of its turns, unless Incapacitated or Silenced, deals 35% damage to all enemies.
While this toon has Hyde Form, it counts as a Monster and has +20% Attack, -200% Tenacity, and at the end of each of its turns, unless Incapacitated or Silenced, deals 35% damage to all enemies.
Doctor’s Ingenuity
While in Doctor Form, this toon has +20% Speed, +50% Tenacity, +50% Resistance to all Debuffs, and at the end of each of its turns, unless Incapacitated, it Flips 2 of each Stat Up and Special Stat Up on all enemies and Flips 2 of each Stat Down and Special Stat Down on all team members.
While in Doctor Form, this toon has +20% Speed and, at the end of each of its turns, unless Incapacitated or Silenced, it Flips 2 of each Stat Up and Special Stat Up on all enemies and Flips 2 of each Stat Down and Special Stat Down on all team members.
Make or Break
Deal 100% damage to target enemy. While in Hyde Form, deal 25% damage to all other enemies. While in Doctor Form, inflict all enemies with a random Stat Down for 2 turns.
Deal 100% damage to target enemy. While in Hyde form, deal 10% damage to all other enemies. While in Doctor Form, inflict all enemies with 2 random Stat Down for 2 turns.
Scarlet Pumpernickel
Skill Name
Old
New
Slippery as an Eel
While this toon is Hidden, it has 5 Piercing Up and 5 Dodge Chance Up. Whenever this toon attacks an enemy while Hidden, first inflict that enemy with Deny Counter. Gain Hidden at the start of battle.
When this toon gains Hidden, it gains 5 Piercing Up and 5 Dodge Chance Up. Whenever this toon attacks an enemy while Hidden, first inflict that enemy with Deny Counter. Gain Hidden at the start of battle.
Scarlet Strike
Deal 100% damage to target enemy, inflicting Defense Down for 2 turns and gaining Hidden.
Deal 100% damage to target enemy, inflicting Defense Down for 2 turns.
Holi Petunia
Skill Name
Old
New
Colorful gradient (Legendary Passive)
Whenever a toon gains each unique Holi Color for the first time, give them a Fortune Token. For each Fortune Token they have, team members have +10% Damage, +10% Damage Resistance, and +25% Lifesteal, and enemies have -10% Damage, -10% Damage Resistance, and -25% Lifesteal.
Whenever a toon gains each unique Holi Color for the first time, give them a Fortune Token. For each Fortune Token they have, team members have +5% Damage, +5% Damage Resistance, and +10% Lifesteal, and enemies have -5% Damage, -5% Damage Resistance, and -10% Lifesteal.
Big Chungus
Skill Name
Old
New
Built Different (Legendary Passive)
While this toon remains in battle, team members gain +5% Debuff Resistance (up to 50%) and +10% Critical Defense (up to 100%) for the rest of battle whenever Chonky Boy increases their Max Health.
While this toon remains in battle, team members gain +10% Resistance to Stat Down (up to +50%) and +20% Critical Defense (up to +100%) for the rest of battle whenever Chonky Boy increases their Max Health.